This map was mostly inspired by Supa’s work. I had the idea of making a more breakable map independently, but soon discovered that I wasn’t the only one with that idea. I ended up spending a lot of time at buildingblockscs.com’s servers (now defunct), where Supa’s maps were featured and where he was the resident mapper. This release was the latest version of my previous break-map attempts, taking the hex-block idea from Supa’s works. The hex-block is the perfect shape and size to maximize the potential breakable area of a Source-based map.
- Author: Coestar
- Game: Counter-Strike: Source
- Date: Sometime in 2006
- Type: break/fun
Where to Play
- game-monitor.com: http://www.game-monitor.com/MapSearch/cstrike2/breakem_v2a/
Download
- xsgamedesign.com: breakem_v2a.zip
Mirrors
- xenostarz.com: http://maps.xenostarz.com/breakem_v2a.zip
- fpsbanana.com: http://www.fpsbanana.com/maps/9849
- filefront.com: http://halflife2.filefront.com/file/CS_Source_Breakem_Map;51739

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