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breakem_v2a

This map was mostly inspired by Supa’s work.  I had the idea of making a more breakable map independently, but soon discovered that I wasn’t the only one with that idea.  I ended up spending a lot of time at buildingblockscs.com’s servers (now defunct), where Supa’s maps were featured and where he was the resident mapper.  This release was the latest version of my previous break-map attempts, taking the hex-block idea from Supa’s works.  The hex-block is the perfect shape and size to maximize the potential breakable area of a Source-based map.

  • Author: Coestar
  • Game: Counter-Strike: Source
  • Date: Sometime in 2006
  • Type: break/fun

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